local internalNpcName = "Gamel"
local npcType = Game.createNpcType(internalNpcName)
local npcConfig = {}

npcConfig.name = internalNpcName
npcConfig.description = internalNpcName

npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 2000
npcConfig.walkRadius = 2

npcConfig.outfit = {
	lookType = 129,
	lookHead = 79,
	lookBody = 115,
	lookLegs = 115,
	lookFeet = 116,
	lookAddons = 0,
}

npcConfig.flags = {
	floorchange = false,
}

npcConfig.voices = {
	interval = 15000,
	chance = 50,
	{ text = "Pssst!" },
}

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)

npcType.onThink = function(npc, interval)
	npcHandler:onThink(npc, interval)
end

npcType.onAppear = function(npc, creature)
	npcHandler:onAppear(npc, creature)
end

npcType.onDisappear = function(npc, creature)
	npcHandler:onDisappear(npc, creature)
end

npcType.onMove = function(npc, creature, fromPosition, toPosition)
	npcHandler:onMove(npc, creature, fromPosition, toPosition)
end

npcType.onSay = function(npc, creature, type, message)
	npcHandler:onSay(npc, creature, type, message)
end

npcType.onCloseChannel = function(npc, creature)
	npcHandler:onCloseChannel(npc, creature)
end

local function greetCallback(npc, creature)
	local playerId = creature:getId()
	local player = Player(creature)

	if player:getStorageValue(Storage.Quest.U8_1.SecretService.AVINMission01) == 1 and player:getItemCount(402) > 0 then
		player:setStorageValue(Storage.Quest.U8_1.SecretService.AVINMission01, 2)
		npcHandler:say("I don't like the way you look. Help me boys!", npc, creature)
		for i = 1, 2 do
			Game.createMonster("Bandit", npc:getPosition())
		end
		npcHandler:setTopic(playerId, 0)
	else
		npcHandler:setMessage(MESSAGE_GREET, "Pssst! Be silent. Do you wish to {buy} something?")
	end
	return true
end

local function creatureSayCallback(npc, creature, type, message)
	local player = Player(creature)
	local playerId = player:getId()

	if not npcHandler:checkInteraction(npc, creature) then
		return false
	end

	if MsgContains(message, "letter") then
		if player:getStorageValue(Storage.Quest.U8_1.SecretService.AVINMission01) == 2 then
			npcHandler:say("You have a letter for me?", npc, creature)
			npcHandler:setTopic(playerId, 1)
		end
	elseif MsgContains(message, "yes") then
		if npcHandler:getTopic(playerId) == 1 then
			if player:removeItem(402, 1) then
				player:setStorageValue(Storage.Quest.U8_1.SecretService.AVINMission01, 3)
				npcHandler:say("Oh well. I guess I am still on the hook. Tell your 'uncle' I will proceed as he suggested.", npc, creature)
			else
				npcHandler:say("You don't have any letter!", npc, creature)
			end
			npcHandler:setTopic(playerId, 0)
		end
	end
	return true
end

npcHandler:setMessage(MESSAGE_WALKAWAY, "Bye. Tell others about... my little shop here.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Bye. Tell others about... my little shop here.")
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)

npcConfig.shop = {
	{ itemName = "axe", clientId = 3274, buy = 20, sell = 7 },
	{ itemName = "battle axe", clientId = 3266, buy = 235, sell = 80 },
	{ itemName = "battle hammer", clientId = 3305, buy = 350, sell = 120 },
	{ itemName = "bone club", clientId = 3337, sell = 5 },
	{ itemName = "bone sword", clientId = 3338, buy = 75, sell = 20 },
	{ itemName = "brass helmet", clientId = 3354, buy = 120, sell = 30 },
	{ itemName = "carlin sword", clientId = 3283, buy = 473, sell = 118 },
	{ itemName = "chain helmet", clientId = 3352, buy = 52, sell = 17 },
	{ itemName = "club", clientId = 3270, buy = 5, sell = 1 },
	{ itemName = "crowbar", clientId = 3304, buy = 260, sell = 50 },
	{ itemName = "dagger", clientId = 3267, buy = 5, sell = 2 },
	{ itemName = "double axe", clientId = 3275, sell = 260 },
	{ itemName = "durable exercise axe", clientId = 35280, buy = 1250000, count = 1800 },
	{ itemName = "durable exercise bow", clientId = 35282, buy = 1250000, count = 1800 },
	{ itemName = "durable exercise club", clientId = 35281, buy = 1250000, count = 1800 },
	{ itemName = "durable exercise shield", clientId = 44066, buy = 1250000, count = 1800 },
	{ itemName = "durable exercise sword", clientId = 35279, buy = 1250000, count = 1800 },
	{ itemName = "exercise axe", clientId = 28553, buy = 347222, count = 500 },
	{ itemName = "exercise bow", clientId = 28555, buy = 347222, count = 500 },
	{ itemName = "exercise club", clientId = 28554, buy = 347222, count = 500 },
	{ itemName = "exercise shield", clientId = 44065, buy = 347222, count = 500 },
	{ itemName = "exercise sword", clientId = 28552, buy = 347222, count = 500 },
	{ itemName = "fire sword", clientId = 3280, sell = 1000 },
	{ itemName = "halberd", clientId = 3269, sell = 400 },
	{ itemName = "hand axe", clientId = 3268, buy = 8, sell = 4 },
	{ itemName = "hatchet", clientId = 3276, sell = 25 },
	{ itemName = "iron helmet", clientId = 3353, buy = 390, sell = 150 },
	{ itemName = "katana", clientId = 3300, sell = 35 },
	{ itemName = "lasting exercise axe", clientId = 35286, buy = 10000000, count = 14400 },
	{ itemName = "lasting exercise bow", clientId = 35288, buy = 10000000, count = 14400 },
	{ itemName = "lasting exercise club", clientId = 35287, buy = 10000000, count = 14400 },
	{ itemName = "lasting exercise shield", clientId = 44067, buy = 10000000, count = 14400 },
	{ itemName = "lasting exercise sword", clientId = 35285, buy = 10000000, count = 14400 },
	{ itemName = "leather helmet", clientId = 3355, buy = 12, sell = 4 },
	{ itemName = "legion helmet", clientId = 3374, sell = 22 },
	{ itemName = "longsword", clientId = 3285, buy = 160, sell = 51 },
	{ itemName = "mace", clientId = 3286, buy = 90, sell = 30 },
	{ itemName = "morning star", clientId = 3282, buy = 430, sell = 100 },
	{ itemName = "orcish axe", clientId = 3316, sell = 350 },
	{ itemName = "rapier", clientId = 3272, buy = 15, sell = 5 },
	{ itemName = "sabre", clientId = 3273, buy = 35, sell = 12 },
	{ itemName = "short sword", clientId = 3294, buy = 26, sell = 10 },
	{ itemName = "sickle", clientId = 3293, buy = 7, sell = 3 },
	{ itemName = "soldier helmet", clientId = 3375, buy = 110 },
	{ itemName = "spike sword", clientId = 3271, buy = 8000 },
	{ itemName = "staff", clientId = 3289, buy = 40 },
	{ itemName = "steel helmet", clientId = 3351, buy = 580 },
	{ itemName = "studded helmet", clientId = 3376, buy = 63 },
	{ itemName = "throwing knife", clientId = 3298, buy = 25 },
	{ itemName = "two handed sword", clientId = 3265, buy = 950 },
	{ itemName = "viking helmet", clientId = 3367, buy = 265 },
	{ itemName = "war hammer", clientId = 3279, buy = 10000 },
}
-- On buy npc shop message
npcType.onBuyItem = function(npc, player, itemId, subType, amount, ignore, inBackpacks, totalCost)
	npc:sellItem(player, itemId, amount, subType, 0, ignore, inBackpacks)
end
-- On sell npc shop message
npcType.onSellItem = function(npc, player, itemId, subtype, amount, ignore, name, totalCost)
	player:sendTextMessage(MESSAGE_TRADE, string.format("Sold %ix %s for %i gold.", amount, name, totalCost))
end
-- On check npc shop message (look item)
npcType.onCheckItem = function(npc, player, clientId, subType) end

npcType:register(npcConfig)
